# DrawImage
export class DrawImage {
private canvas: HTMLCanvasElement | null
private ctx: CanvasRenderingContext2D | null
private img: HTMLImageElement
private animId: number
private x: number
private y: number
private _isShow: boolean
get isShow(): boolean {
return this._isShow
}
set isShow(value: boolean) {
this._isShow = value
this.x = 1
this.y = -1
}
constructor(canvas: HTMLCanvasElement, img: string) {
this.canvas = canvas
this.ctx = this.canvas.getContext('2d')
this.animId = 0
this._isShow = false
this.img = new Image()
this.img.onload = () => this.render()
this.img.src = img
this.x = 1
this.y = -1
return this
}
init() {
if (!this.canvas) return
const { width, height } = this.canvas.getBoundingClientRect()
this.canvas.width = width
this.canvas.height = height
}
render() {
if (!this.ctx || !this.canvas) return
const w = this.canvas.width
const h = this.canvas.height
const scale = this.img.width / w
if (this._isShow) {
this.show(scale, h, w)
} else {
this.infinite(scale, w, h)
}
this.animId = requestAnimationFrame(() => this.render())
}
infinite(scale: number, w: number, h: number) {
if (!this.ctx) return
// invert on end
this.x === w ? (this.y = -1) : this.x === 0 && (this.y = 1)
this.ctx.drawImage(
this.img,
this.x * scale,
0,
1,
h * scale,
-this.x,
0,
w + this.x,
h,
)
this.x += this.y
}
show(scale: number, h: number, w: number) {
if (!this.ctx) return
this.ctx.drawImage(
this.img,
this.x * scale,
0,
1 * scale,
h * scale,
this.x,
0,
w,
h,
)
this.x < w ? this.x++ : cancelAnimationFrame(this.animId)
}
destroy() {
cancelAnimationFrame(this.animId)
this.ctx = null
this.canvas = null
}
}
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← fake 3d shift image →